![]() ![]() ![]() Enemy movement will increase as the game progresses alongside the number of shots that the enemies fire. Rounds are indicated by small flags at the bottom of the screen. ![]() The game's attract mode featured a slim scenario, reading "WE ARE THE GALAXIANS. Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). Early in the game's development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business. To help capitalize on the game's success, Namco president Masaya Nakamura ordered Sawano to make the best "post-Invaders" game they could, which put a vast amount of pressure on the development team. Although development of the game lasted six months, Sawano had made several ideas half a year before production began. Sawano and his team set out to make a game anybody could play, using a "simple is best" motto during production - this helped trim away large-scale ideas in favor of a game that could loop endlessly, and be able to use only two enemy types.
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